#ifndef GAME_H_
#define GAME_H_

#include <GL/glew.h>
#include <iostream>
#include <SDL.h>

class Game
{
public:
	Game(  );
	~Game(  );

	void init(  );
	void render(  ) const;
	void run(  );
	void update(  );

private:
	bool keyPressed[512];
	bool running;

	SDL_WindowID	wnd;
	SDL_GLContext	glc;
};

#endif